Sonntag, 14. September 2014

It's boardgame time again

We tried to sleep longer this saturday and we managed to do so quite well. After a good breakfast we went to the nearby Ankerbrot factory because for the first time a new local market was opened. There was enough culinary delights so that we of course bought quite a few things.

Back home we prepared for the afternoon boardgame session, although one or two missions in Assassin's Creed 4 prevented me from the reading the rules for new games.


And now for the boardgames we played - this time we managed to play 10 different games. The pictures are mostly from Mr. Pyro, since I didn't take mine quite in time most of the time.

Escape: The Curse of the Temple


This real-time dice game is played as a team. You have to try and leave a collapsing temple within 10 minutes (real-time). To do so you need to roll the correct symbols for your actions, like moving to a new room or activiating stuff in the same room. But be careful as one of the symbols on each die locks that die until another symbol on another die unlocks it again. Since it's a team game you can help each other out with symbols if you are in the same room.

Conclusion: great game - and not only because I got it as an early birthday gift - which redefines the term panic quite nicely..

Diavolo


Another hectical dice game, but this one is about grabbing the correct devil before the other players do. The correctness of the devil is determined by one dice and the remaining dice point out which the correct color is for the round. For example: the big grey dice shows "+" which means that the three colored dice with the greatest total determine the color to grab. But if there's a tie you need to grab the grey devil and this one is always alone so only one person can win that round!

Conclusion: quite hectical as well, but once you remember what each symbol means the games are fast and chaotically.

Dixit Odyssey


After that we wanted to play something with little stress and we came to play Dixit. Through clever sentences or words you have to describe you card but leave enough room for other's to place their card as well.

Conclusion: interesting new (for us) cards to a timeless classic.

Jungle Speed Safari


Each player reveals one of his/her hidden and unknown to him/her cards and everyone must either make animal noises or grab a colored wooden totem or go hunting for an animal at their neighbor's.

Conclusion: a bit hectical again but because of the animal noises alone a very funny game.

Würfel Bohnanza


Bohnanza as a dice game? Yes, it's possible. And quite well at that too, because every time a player rolls the dice everyone at the table could proceed with their one crops. Your chances are actually better if you roll yourself, because you can choose which dice to keep and which to reroll.

Conclusion: nicely thought out game with the concept on the classic.

Puerto Rico


One of the boardgame games of all time. A game where luck plays a very tiny role and everything else is based on your own decisions. Because I forgot how to play it, I came last though.

Conclusion: still a very good game, but by now there are many other games that are quite as good if not better and more dynamically.

Ticket to ride


Building train connections throughout America, that's the deal with this game. Of course you'll get into each other's way and not everyone will reach their destination.

Conclusion: the classical version of the game - without tunnels and gimmicks - is fairly easy to play.

Betrayal at House on the Hill


Enter the house and explore it, but then wonder why strange things start to happen: welcome to Betrayal at House on the Hill. Everyone wanted to be the bad guy this time around, but we managed to roll a scenario where there's actually no bad guy played by the players. We needed to get rid of our evil twins, who entered the same house as we did. We managed to kill them all and the good people won - or did they?

Conclusion: although we were quite disappointed that there was no traitor, the game was good fun and laughs.

Straw


No boardgame session without overloading the poor old camel.

Conclusion: the classic.

Zombie Dice


This time we played with the schoolbus expansion which adds a lot of randomness to the game. You can either win big or lose quick - although there are more positive effects on the 12-sider.

Conclusion: more ways to win, but we managed to fail to do so for quite a while.


So that was our boardgame afternoon and after the guests left we almost immediately fell into our beds, but not before we played some more with our cats.

A tom cat doing his obseration thing.


Keine Kommentare:

Kommentar veröffentlichen