Sonntag, 26. April 2015

Boardgaming till we drop

Yesterday we had a traditional boardgame afternoon/evening/night at friends' of ours.

We started off with Dixit.


Then we tried a game our japanese Lord gifted us last Christmas - Alchemists.


In this game of deduction the players need to find out which (magical) elements are present in 8 given ingredients using experimentation. Since these combinations are random each game you can play it as often as you like. The funny part of the game is how you do your experiments: you can either give the mixed potion to a student to drink, which might lead to the student charging money after drinking a bad potion. But you can always drink the potions yourself, but you need to suffer the consequences yourself as well.

The game took for ages, but it was funny and interesting enough to play it again soon.

After that it was dinner time and we had a great feast.

The next game we played was called Särge schubsen (this translates to "pushing coffins").


Here you must quickly find out if the current dice roll fits one of your coffin cards and if so you need to hit the card in the middle of the table first. It's pure chaos.

It's an interesting game, as long as you are not too tired/slow to react.

Then we went into the desert and took part in a camel race with Camel Up.

You can either move a camel or bet on one during your turn. Once all camels have moved the round ends and you score. Once the first camel reaches the finish line the game ends.

The actual game play is exactly as exciting as it sounds and that's the game of the year 2014 for you. The main problem for me with the game is, that it doesn't scale with the number of players. So if you play with 6 people - like we did - you sometimes end up doing just one thing per round before it is over again.

To cheer us up we then played an alltime classic: Straw.

Afterwards we went digging through the ground with Saboteur.


You try to either reach the hidden gold or you try to hinder the others reaching to gold depending on your secret role card.

It sounds interesting enough, but once you play it it turns out that it isn't at all. The traitors have very limited chances to actually win the game and the hidden roles are totally useless as you have no advantage of not revealing how you play the game and thus everyone knows who plays against them by turn 2.

For the conclusion of the evening we went to a casino in Las Vegas.



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